![]() ![]() The only requirement is that your new group has killed all the bosses you have (and possibly some extras). With the Flexible Raid Lock you can find a different group and finish the place up without interfering with your guild's progress. With the old system you'd be stuck with merely half of the bosses down. Wednesday many people show up and there isn't a spot for you. This means that you can go raid Icecrown Citadel with your guild on Tuesday, defeat the first four bosses as well as the Blood Wing and call it a night. What will matter instead will be the number of bosses your group has killed. Put simply, this means that you will no longer be restricted by an arbitrarily chosen ID when progressing through a raid. Starting with patch 4.0.1, all new raids (as well as Icecrown Citadel and Ruby Sanctum) will follow the new Flexible Raid Lock system. Also, there will be a way to convert Justice points into Valor points (and vice-versa), though not at a 1:1 ratio. This will make it so Valor points cannot be stockpiled for use on newer content items. When a new tier of PvE content is released, your current Valor points will be converted into Justice points. There will be a cap on both amount held and how quickly they can be earned. They are comparable to the Emblem of Frost between 3.3.x and 4.0.1. Valor points – These are the higher-tier points, and will come from the Dungeon Finder daily Heroic and raids.The hard cap is currently set to 4,000 JP, which - in theory - you can reach in a single day if you try hard enough. These points will have a maximum amount that can be owned, but no cap on how quickly they can be earned. Justice points – These are the lower-tier points, and will behave similarly to Emblem of Triumph between 3.3.x and 4.0.1.Yes, both Wailing Caverns and the Sunken Temple got the cut! In the case of some dungeons, entire sections/wings of the instances will be removed in order to make progressing through them easier and more logical. ![]() Quest givers who give dungeon quests will now be found at the beginning of a dungeon rather than in their previous, pre-Cataclysm location, which will make it significantly easier to ensure everyone has the proper dungeon quests for maximum experience while leveling. Cataclysm, however, looks to be a step in the right direction!Īlmost all of the classic dungeons will also be improved as Blizzard expects players to run them more often (thanks to the new Dungeon Finder tool). When Wrath of the Lich King first came out, many players were mildly dissatisfied with how little raiding opportunities the expansion provided ( Naxxramas, which we already knew, and 3 single- boss raids). ![]() Please consider viewing this guide instead.Ĭataclysm will initially ship with 4 new raids (with at least 2 more being added via later content patches), 7 new dungeons and 2 Heroic old dungeons (redesigned for level 85!), which means more introductory instanced content than any other expansion before! This was a guide created for the launch of Cataclysm. ![]()
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